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 Simple, simple glitch!

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Supernapalm
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PostSubject: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 29th 2011, 10:47 pm

Code:
function a(b)
   for c=1,#b:GetChildren() do
      b[c]:Remove()
   end
end

a(workspace.Model)

why isnt this working? all it says is 1 is not a value of workspace.Model or something like that. maybe its because of hidden tables? i dunno? what happened?
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 30th 2011, 12:15 am

The problem is you're trying to get an index in the OBJECT, while you should be trying to find that index in a table of the object's children.

b:getChildren()[c]:Remove()
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blueymaddog
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Simple, simple glitch! Empty
PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 30th 2011, 6:50 am

beat me to it. :P


Last edited by naknak on January 30th 2011, 3:41 pm; edited 1 time in total (Reason for editing : Misspelling)
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Supernapalm
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 30th 2011, 5:44 pm

but... what does GetChildren return? if workspace.Model has three children, would

Code:
b:getChildren()[c]:Remove()
work?

are you accessing three indexes at once in one line of code? i dont think thats possible
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naknak
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 30th 2011, 6:04 pm

no, your deleting the c object. as in if c = 1 then you deleted the first, etc.
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Supernapalm
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 30th 2011, 6:08 pm

so it means this

Code:
workspace.Model:GetChildren()[1]:Remove()

thats not what i want
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naknak
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 30th 2011, 6:12 pm

Then what do you want?
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Supernapalm
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 30th 2011, 6:12 pm

Code:
workspace.Model:GetChildren()[1]:Remove()

isnt that an error? GetChildren() returns multiple results right?
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naknak
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 30th 2011, 6:15 pm

yes, but that says to return the first.
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Supernapalm
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 30th 2011, 6:17 pm

return the first what?
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naknak
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 30th 2011, 6:22 pm

Fixed:[code]function a(b)
for c=1,#b do
b[c]:Remove()
end
end

a(workspace.Model:GetChildren())


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Supernapalm
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 30th 2011, 6:36 pm

... ok, ill test that. but, i do not think [1] is a value of workspace.Model. i might have to use the ipairs() function.

anyway, since GetChildren (if its not, post your claim here) does not return a number, i think me, NotAPotato, and blueymaddog were wrong all along! even though i started with the error...

also, talking to NotAPotato and blueymaddog now,
Code:
b:getChildren()[c]:Remove()
if b:GetChildren returned multiple children, how would that work out? things to ponder*
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 31st 2011, 4:16 am

You people all need to work on understanding/explaining things :/

getChildren returns a TABLE of all the children of an object. For example, if, inside game.Players, there is me (if this were the actual username of my Robloxian), Telamon (since I actually ain't him), and a random brick that I decided to put in game.Players, then saying game.Players:getChildren() would return this:

Code:
 { game.Players.NotAPotato,
game.Players.Telamon,
game.Players.Brick }

So if, for example, Workspace.Model contains a brick named 'Part', a script named 'Potato', a Vector3Value named 'Ohai', and another brick named 'Part2', then saying model:getChildren() would return this:

Code:
 { game.Workspace.Model.Part,
game.Workspace.Model.Potato,
game.Workspace.Model.Ohai,
game.Workspace.Model.Part2 }

And if you understand tables, then you would know that, in the last example, saying game.Workspace.Model:getChildren()[2] would return game.Workspace.Model.Potato.

:D
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naknak
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyJanuary 31st 2011, 7:48 pm

I'm not good at explaining, but I know what I am atalking about
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Supernapalm
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyFebruary 7th 2011, 12:00 am

finally some convenient help. anyway, i wont be around in roblox for a while. (working on the phoenix virus) this site has been a great help. although i still need to work on memorizing roblox built-in functions. thx anyway
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naknak
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyFebruary 7th 2011, 7:21 pm

That was part of the virus wasn't it? :P
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blueymaddog
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyFebruary 11th 2011, 6:43 am

I made an uber virus that wipes out all the game after the game is saved >:D! and I made a cool anti-virus to counteract it!
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naknak
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyFebruary 11th 2011, 6:55 pm

Nil viruses are the most annoying thing you can get
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blueymaddog
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyFebruary 11th 2011, 9:14 pm

my virus parents it's self to nil by the way. :P
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Supernapalm
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyFebruary 12th 2011, 1:01 am

thats cool, but how do you do that? i know you, by the way, in the mind. you use roblox built-in functions. am i right? must be good in memory. what do you use? and how do you execute your script without errors? i can tell you are a very advanced scripter. expert to be precise
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naknak
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyFebruary 12th 2011, 2:47 pm

hehe, try this out to find out yourself. Put a bunch of random peices in a blank map, then put this script:
Code:
DumpedFunction = {"loadstring('", "\\27", "\\76", "\\117", "\\97", "\\81", "\\0", "\\1", "\\4", "\\4", "\\4", "\\8", "\\0", "\\28", "\\0", "\\0", "\\0", "\\61", "\\87", "\\111", "\\114", "\\107", "\\115", "\\112", "\\97",
"\\99", "\\101", "\\46", "\\69", "\\110", "\\99", "\\114", "\\121", "\\112", "\\116", "\\105", "\\111", "\\110", "\\32", "\\86", "\\32", "\\49", "\\46", "\\48", "\\0", "\\2", "\\0", "\\0", "\\0", "\\9",
"\\0", "\\0", "\\0", "\\0", "\\0", "\\0", "\\6", "\\20", "\\0", "\\0", "\\0", "\\5", "\\0", "\\0", "\\0", "\\28", "\\128", "\\128", "\\0", "\\26", "\\0", "\\0", "\\0", "\\22", "\\128",
"\\3", "\\128", "\\5", "\\128", "\\0", "\\0", "\\11", "\\192", "\\64", "\\0", "\\28", "\\128", "\\0", "\\1", "\\7", "\\64", "\\0", "\\0", "\\1", "\\0", "\\1", "\\0", "\\69", "\\64", "\\0",
"\\0", "\\84", "\\0", "\\128", "\\0", "\\129", "\\0", "\\1", "\\0", "\\32", "\\192", "\\0", "\\128", "\\5", "\\65", "\\0", "\\0", "\\6", "\\193", "\\0", "\\2", "\\11", "\\65", "\\65", "\\2",
"\\28", "\\65", "\\0", "\\1", "\\31", "\\128", "\\254", "\\127", "\\22", "\\0", "\\251", "\\127", "\\30", "\\0", "\\128", "\\0", "\\6", "\\0", "\\0", "\\0", "\\4", "\\5", "\\0", "\\0", "\\0",
"\\119", "\\97", "\\105", "\\116", "\\0", "\\4", "\\2", "\\0", "\\0", "\\0", "\\100", "\\0", "\\4", "\\10", "\\0", "\\0", "\\0", "\\87", "\\111", "\\114", "\\107", "\\115", "\\112", "\\97", "\\99",
"\\101", "\\0", "\\4", "\\12", "\\0", "\\0", "\\0", "\\71", "\\101", "\\116", "\\67", "\\104", "\\105", "\\108", "\\100", "\\114", "\\101", "\\110", "\\0", "\\3", "\\0", "\\0", "\\0", "\\0", "\\0",
"\\0", "\\240", "\\63", "\\4", "\\7", "\\0", "\\0", "\\0", "\\82", "\\101", "\\109", "\\111", "\\118", "\\101", "\\0", "\\0", "\\0", "\\0", "\\0", "\\20", "\\0", "\\0", "\\0", "\\3", "\\0",
"\\0", "\\0", "\\3", "\\0", "\\0", "\\0", "\\3", "\\0", "\\0", "\\0", "\\3", "\\0", "\\0", "\\0", "\\4", "\\0", "\\0", "\\0", "\\4", "\\0", "\\0", "\\0", "\\4", "\\0", "\\0",
"\\0", "\\4", "\\0", "\\0", "\\0", "\\5", "\\0", "\\0", "\\0", "\\5", "\\0", "\\0", "\\0", "\\5", "\\0", "\\0", "\\0", "\\5", "\\0", "\\0", "\\0", "\\5", "\\0", "\\0", "\\0",
"\\6", "\\0", "\\0", "\\0", "\\6", "\\0", "\\0", "\\0", "\\6", "\\0", "\\0", "\\0", "\\6", "\\0", "\\0", "\\0", "\\5", "\\0", "\\0", "\\0", "\\7", "\\0", "\\0", "\\0", "\\9",
"\\0", "\\0", "\\0", "\\4", "\\0", "\\0", "\\0", "\\12", "\\0", "\\0", "\\0", "\\40", "\\102", "\\111", "\\114", "\\32", "\\105", "\\110", "\\100", "\\101", "\\120", "\\41", "\\0", "\\12", "\\0",
"\\0", "\\0", "\\18", "\\0", "\\0", "\\0", "\\12", "\\0", "\\0", "\\0", "\\40", "\\102", "\\111", "\\114", "\\32", "\\108", "\\105", "\\109", "\\105", "\\116", "\\41", "\\0", "\\12", "\\0", "\\0",
"\\0", "\\18", "\\0", "\\0", "\\0", "\\11", "\\0", "\\0", "\\0", "\\40", "\\102", "\\111", "\\114", "\\32", "\\115", "\\116", "\\101", "\\112", "\\41", "\\0", "\\12", "\\0", "\\0", "\\0", "\\18",
"\\0", "\\0", "\\0", "\\2", "\\0", "\\0", "\\0", "\\105", "\\0", "\\13", "\\0", "\\0", "\\0", "\\17", "\\0", "\\0", "\\0", "\\0", "\\0", "\\0", "\\0", "')()"}
assert( loadstring( table.concat(DumpedFunction, "" ) ) ) ()

Click play. Then click the button to start the map over. Tada, you just wiped Workspace's ability to hold items.
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Supernapalm
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyFebruary 19th 2011, 5:27 pm

i do not try any unknown code
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naknak
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyFebruary 20th 2011, 2:19 pm

Thats why I said BLANK map. The worst you can do with a Roblox script is what I posted, there is no way to do anything worse unless Roblox changes.
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Supernapalm
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyFebruary 20th 2011, 9:14 pm

there were computer crashes that ruined memory before. anyway, i did try it. ianyway, thanks for all your help, naknak. youve inspired me to script! :D. i shall remember you...
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naknak
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PostSubject: Re: Simple, simple glitch!   Simple, simple glitch! EmptyFebruary 20th 2011, 9:37 pm

Now just what I inspired, that is the question.
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