| Roblox AI | |
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naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Roblox AI February 9th 2011, 11:41 pm | |
| Well, just for the fun of it I am going to attempt to create Artificial intelligence with RBX.LUA.
- Runs away if it feels endangered
- eats food if hungry (lol)
- [Next] Detect walls
- [Next] Avoid certain bricks
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Supernapalm Expert Scripter
Posts : 393 Join date : 2011-01-17
| Subject: Re: Roblox AI February 19th 2011, 12:43 am | |
| ima try to do the same. i wanna try to make a master sword fighter AI. | |
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naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Roblox AI February 19th 2011, 12:52 am | |
| I just have to figure out how to incorporate ray casting. | |
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blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 26
| Subject: Re: Roblox AI March 11th 2011, 7:49 am | |
| C-sided raycasting functions are coming soon! :D
I'm gonna make like a breeding AI XD | |
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myrco919 Intermediate Scripter
Posts : 190 Join date : 2011-01-21 Age : 26 Location : Holland
| Subject: Re: Roblox AI March 21st 2011, 9:42 am | |
| - naknak wrote:
- Well, just for the fun of it I am going to attempt to create Artificial intelligence with RBX.LUA.
- Runs away if it feels endangered
- eats food if hungry (lol)
- [Next] Detect walls
- [Next] Avoid certain bricks
1; Mhm 2; Possible 3; Possible, raycasting. 4; Possible, see list #3. | |
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naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Roblox AI March 22nd 2011, 7:46 am | |
| Raycasting is a confusing concept to me >.< | |
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blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 26
| Subject: Re: Roblox AI March 25th 2011, 4:43 pm | |
| 3 and 4 have been done by oysi93!!!!! | |
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naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Roblox AI March 27th 2011, 9:41 pm | |
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Guest Guest
| Subject: Re: Roblox AI March 28th 2011, 3:09 pm | |
| One and two are realy simple
Four is basically same as three
Three is quite hard, but using some math and specific avoid-points should be relatively easy :) |
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naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Roblox AI March 28th 2011, 6:39 pm | |
| I know, but I have been beaten to it. | |
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Supernapalm Expert Scripter
Posts : 393 Join date : 2011-01-17
| Subject: Re: Roblox AI March 29th 2011, 8:51 pm | |
| i think i've just figured out a formula for #3. it took me about 2 weeks. | |
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naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Roblox AI March 30th 2011, 7:20 am | |
| I'll stick to evolving zombies. Once that is done I'll give them more AI. | |
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Guest Guest
| Subject: Re: Roblox AI April 4th 2011, 11:51 am | |
| I'm going to make an A* algorithm bot that keeps track of all nearby squares by mapping all the bricks ingame into a 3 dimensional table
:O |
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naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Roblox AI April 4th 2011, 6:37 pm | |
| Sounds painful. I must see the results. | |
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blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 26
| Subject: Re: Roblox AI April 12th 2011, 10:41 am | |
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Supernapalm Expert Scripter
Posts : 393 Join date : 2011-01-17
| Subject: Re: Roblox AI April 15th 2011, 11:29 pm | |
| ive actually thought about that to replace it with raycasting | |
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blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 26
| Subject: Re: Roblox AI April 16th 2011, 7:50 pm | |
| I herd dat da raycasting methods came out on roblox recently. it wos said to be 100x faster than oysi's :3 | |
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naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Roblox AI April 16th 2011, 10:12 pm | |
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blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 26
| Subject: Re: Roblox AI November 20th 2011, 7:30 am | |
| I just gotta admire the SIRI AI that was built into the iPhone 4S! | |
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