char = game.Players.bmxracer23.Character
--Right arm
char["Right Arm"].Transparency=1
p2=Instance.new("Part")
p2.Size=Vector3.new(1,2,1)
p2.Parent=char
p2.BrickColor=BrickColor.new("Really black")
p2.Anchored= false
p2.CanCollide=false
m=Instance.new("BlockMesh")
m.Parent=p2
m.Scale=Vector3.new(1.1,.8,1.1)
w=Instance.new("Weld")
w.Parent=char["Right Arm"]
w.Part1=w.Parent
w.Part0=p2
w.C0=CFrame.new(0,0,0)
char["Right Arm"].Transparency=1
p2=Instance.new("Part")
p2.Size=Vector3.new(0,0,0)
p2.Parent=char
p2.BrickColor=BrickColor.new("White")
p2.Anchored= false
p2.CanCollide=false
m=Instance.new("BlockMesh")
m.Parent=p2
m.Scale=Vector3.new(1.2,.8,1.2)
w=Instance.new("Weld")
w.Parent=char["Right Arm"]
w.Part1=w.Parent
w.Part0=p2
w.C0=CFrame.new(0,0,0)
char = game.Players.bmxracer23.Character
--Left arm
char["Left Arm"].Transparency=1
p2=Instance.new("Part")
p2.Size=Vector3.new(1,2,1)
p2.Parent=char
p2.BrickColor=BrickColor.new("Really black")
p2.Anchored= false
p2.CanCollide=false
m=Instance.new("BlockMesh")
m.Parent=p2
m.Scale=Vector3.new(1.1,.8,1.1)
w=Instance.new("Weld")
w.Parent=char["Left Arm"]
w.Part1=w.Parent
w.Part0=p2
w.C0=CFrame.new(0,0,0)
char["Left Arm"].Transparency=1
p2=Instance.new("Part")
p2.Size=Vector3.new(0,0,0)
p2.Parent=char
p2.BrickColor=BrickColor.new("White")
p2.Anchored= false
p2.CanCollide=false
m=Instance.new("BlockMesh")
m.Parent=p2
m.Scale=Vector3.new(1.2,.8,1.2)
w=Instance.new("Weld")
w.Parent=char["Left Arm"]
w.Part1=w.Parent
w.Part0=p2
w.C0=CFrame.new(0,0,0)
--Torso
char["Torso"].Transparency=1
p4=Instance.new("Part")
p4.Size=Vector3.new(2,2,1)
p4.Parent=char
p4.BrickColor=BrickColor.new("Really black")
p4.Anchored= false
p4.CanCollide=false
m=Instance.new("BlockMesh")
m.Parent=p4
m.Scale=Vector3.new(1.01,.8,1.01)
w=Instance.new("Weld")
w.Parent=char["Torso"]
w.Part1=w.Parent
w.Part0=p4
w.C0=CFrame.new(0,0,0)
char["Torso"].Transparency=1
p4=Instance.new("Part")
p4.Size=Vector3.new(1,1,1)
p4.Parent=char
p4.BrickColor=BrickColor.new("White")
p4.Anchored= false
p4.CanCollide=false
m=Instance.new("BlockMesh")
m.Parent=p4
m.Scale=Vector3.new(1.2,.8,1.2)
w=Instance.new("Weld")
w.Parent=char["Torso"]
w.Part1=w.Parent
w.Part0=p4
w.C0=CFrame.new(0,0,0)
char["Right Leg"].Transparency=1
p5=Instance.new("Part")
p5.Size=Vector3.new(1,2,1)
p5.Parent=char
p5.BrickColor=BrickColor.new("Really black")
p5.Anchored= false
p5.CanCollide=false
m=Instance.new("BlockMesh")
m.Parent=p5
m.Scale=Vector3.new(1.01,.9,1.01)
w=Instance.new("Weld")
w.Parent=char["Right Leg"]
w.Part1=w.Parent
w.Part0=p5
w.C0=CFrame.new(0,0,0)
char["Right Leg"].Transparency=1
p5=Instance.new("Part")
p5.Size=Vector3.new(1,0,0)
p5.Parent=char
p5.BrickColor=BrickColor.new("White")
p5.Anchored= false
p5.CanCollide=false
m=Instance.new("BlockMesh")
m.Parent=p5
m.Scale=Vector3.new(1.2,.9,1.2)
w=Instance.new("Weld")
w.Parent=char["Right Leg"]
w.Part1=w.Parent
w.Part0=p5
w.C0=CFrame.new(0,0,0)
char["Left Leg"].Transparency=1
p5=Instance.new("Part")
p5.Size=Vector3.new(1,2,1)
p5.Parent=char
p5.BrickColor=BrickColor.new("Really black")
p5.Anchored= false
p5.CanCollide=false
m=Instance.new("BlockMesh")
m.Parent=p5
m.Scale=Vector3.new(1.01,.9,1.01)
w=Instance.new("Weld")
w.Parent=char["Left Leg"]
w.Part1=w.Parent
w.Part0=p5
w.C0=CFrame.new(0,0,0)
char["Left Leg"].Transparency=1
p5=Instance.new("Part")
p5.Size=Vector3.new(1,0,0)
p5.Parent=char
p5.BrickColor=BrickColor.new("White")
p5.Anchored= false
p5.CanCollide=false
m=Instance.new("BlockMesh")
m.Parent=p5
m.Scale=Vector3.new(1.2,.9,1.2)
w=Instance.new("Weld")
w.Parent=char["Left Leg"]
w.Part1=w.Parent
w.Part0=p5
w.C0=CFrame.new(0,0,0)
char["Right Leg"].Transparency=1
p5=Instance.new("Part")
p5.Size=Vector3.new(1,0,0)
p5.Parent=char
p5.BrickColor=BrickColor.new("White")
p5.Anchored= false
p5.CanCollide=false
m=Instance.new("BlockMesh")
m.Parent=p5
m.Scale=Vector3.new(1.2,.9,1.2)
w=Instance.new("Weld")
w.Parent=char["Left Leg"]
w.Part1=w.Parent
w.Part0=p5
w.C0=CFrame.new(0,0,0)
char["Head"].Transparency=1
char["Head"].face:Remove()
p15=Instance.new("Part")
p15.Size=Vector3.new(1,1,1)
p15.Parent=char
p15.BrickColor=BrickColor.new("White")
p15.Anchored= false
p15.CanCollide=false
p15TopSurface="Smooth"
m=Instance.new("SpecialMesh")
m.Parent=p15
m.Scale=Vector3.new(1,.1,1.1)
m.MeshType="Sphere"
w=Instance.new("Weld")
w.Parent=char["Right Arm"]
w.Part1=w.Parent
w.Part0=p15
w.C0=CFrame.new(0,-1,-.1)*CFrame.fromEulerAnglesXYZ(0,.2,0)
p16=Instance.new("Part")
p16.Size=Vector3.new(1,1,1)
p16.Parent=char
p16.BrickColor=BrickColor.new("White")
p16.Anchored= false
p16.CanCollide=false
p16.TopSurface="Smooth"
m=Instance.new("SpecialMesh")
m.Parent=p16
m.Scale=Vector3.new(1,.1,1.1)
m.MeshType="Sphere"
w=Instance.new("Weld")
w.Parent=char["Left Arm"]
w.Part1=w.Parent
w.Part0=p16
w.C0=CFrame.new(0,-1,-.1)*CFrame.fromEulerAnglesXYZ(0,-.2,0)