I made this when I was bored, so you can modify it if you want.
admin = "Builderboy202"
char = game:GetService("Players")[admin].Character
--==[Suitz]==--
shr = Instance.new("Part")
shr.Parent = char
shr.Size = Vector3.new(2,2,1)
shr.BrickColor = BrickColor.new("Earth green")
shrm = Instance.new("BlockMesh")
shrm.Parent = shr
shrm.Scale = Vector3.new(1.1,1,1.1)
shrw = Instance.new("Weld")
shrw.Parent = shr
shrw.Part0 = shr
shrw.Part1 = char.Torso
--==[]==--
so = Instance.new("Part")
so.Size = Vector3.new(1,2,1)
so.BrickColor = BrickColor.new("Brown")
so.Parent = char
som = Instance.new("BlockMesh")
som.Parent = so
som.Scale = Vector3.new(0.9,1.1,1.2)
sow = Instance.new("Weld")
sow.Parent = so
sow.Part0 = so
sow.Part1 = char.Torso
sow.C1 = CFrame.new(0.8,0,0)
--==[]==--
st = Instance.new("Part")
st.Parent = char
st.BrickColor = BrickColor.new("Brown")
st.Size = Vector3.new(1,2,1)
stm = Instance.new("BlockMesh")
stm.Parent = st
stm.Scale = Vector3.new(0.9,1.1,1.2)
stw = Instance.new("Weld")
stw.Parent = st
stw.Part0 = st
stw.Part1 = char.Torso
stw.C1 = CFrame.new(-0.8,0,0)
--==[]==--
sh = Instance.new("Part")
sh.Parent = char
sh.BrickColor = BrickColor.new("Brown")
sh.Size = Vector3.new(2,2,1)
shm = Instance.new("BlockMesh")
shm.Parent = sh
shm.Scale = Vector3.new(1.2,1.2,0.5)
shw = Instance.new("Weld")
shw.Parent = sh
shw.Part0 = sh
shw.Part1 = char.Torso
shw.C1 = CFrame.new(0,0,0.4)
--==[Sleeves]==--
fs = Instance.new("Part")
fs.Parent = char
fs.BrickColor = BrickColor.new("Brown")
fs.Size = Vector3.new(1,1,1)
fsm = Instance.new("BlockMesh")
fsm.Parent = fs
fsm.Scale = Vector3.new(1.1,0.5,1.1)
fsw = Instance.new("Weld")
fsw.Parent = fs
fsw.Part0 = fs
fsw.Part1 = char["Left Arm"]
fsw.C1 = CFrame.new(0,0.8,0)
--==[]==--
ss = Instance.new("Part")
ss.Parent = char
ss.BrickColor = BrickColor.new("Brown")
ss.Size = Vector3.new(1,1,1)
ssm = Instance.new("BlockMesh")
ssm.Parent = ss
ssm.Scale = Vector3.new(1.1,0.5,1.1)
ssw = Instance.new("Weld")
ssw.Parent = ss
ssw.Part1 = char["Right Arm"]
ssw.Part0 = ss
ssw.C1 = CFrame.new(0,0.8,0)
--==[Arm Skin]==--
ls = Instance.new("Part")
ls.Parent = char
ls.Size = Vector3.new(1,1,1)
ls.BrickColor = BrickColor.new("Earth green")
lsm = Instance.new("BlockMesh")
lsm.Parent = ls
lsm.Scale = Vector3.new(1.1,1.4,1.1)
lsw = Instance.new("Weld")
lsw.Parent = ls
lsw.Part0 = ls
lsw.Part1 = char["Left Arm"]
lsw.C1 = CFrame.new(0,-0.2,0)
--==[]==--
rs = Instance.new("Part")
rs.Parent = char
rs.BrickColor = BrickColor.new("Earth green")
rs.Size = Vector3.new(1,1,1)
rsm = Instance.new("BlockMesh")
rsm.Parent = rs
rsm.Scale = Vector3.new(1.1,1.4,1.1)
rsw = Instance.new("Weld")
rsw.Parent = rs
rsw.Part0 = rs
rsw.Part1 = char["Right Arm"]
rsw.C1 = CFrame.new(0,-0.2,0)
--==[Pants]==--
lp = Instance.new("Part")
lp.BrickColor = BrickColor.new("Brown")
lp.Size = Vector3.new(1,2,1)
lp.Parent = char
lpm = Instance.new("BlockMesh")
lpm.Parent = lp
lpm.Scale = Vector3.new(1.1,0.7,1.1)
lpw = Instance.new("Weld")
lpw.Parent = lp
lpw.Part0 = lp
lpw.Part1 = char["Left Leg"]
lpw.C1 = CFrame.new(0,0.2,0)
--==[]==--
rp = Instance.new("Part")
rp.Parent = char
rp.BrickColor = BrickColor.new("Brown")
rp.Size = Vector3.new(1,2,1)
rpm = Instance.new("BlockMesh")
rpm.Parent = rp
rpm.Scale = Vector3.new(1.1,0.7,1.1)
rpw = Instance.new("Weld")
rpw.Parent = rp
rpw.Part0 = rp
rpw.Part1 = char["Right Leg"]
rpw.C1 = CFrame.new(0,0.2,0)
--==[Feetz]==--
fl = Instance.new("Part")
fl.Parent = char
fl.Size = Vector3.new(1,1,1)
fl.BrickColor = BrickColor.new("Earth green")
flm = Instance.new("BlockMesh")
flm.Scale = Vector3.new(1.1,0.3,1.1)
flm.Parent = fl
flw = Instance.new("Weld")
flw.Parent = fl
flw.Part0 = fl
flw.Part1 = char["Left Leg"]
flw.C0 = CFrame.new(0,0.8,0)
--==[]==--
fr = Instance.new("Part")
fr.Parent = char
fr.Size = Vector3.new(1,1,1)
fr.BrickColor = BrickColor.new("Earth green")
frm = Instance.new("BlockMesh")
frm.Parent = fr
frm.Scale = Vector3.new(1.1,0.3,1.1)
frw = Instance.new("Weld")
frw.Parent = fr
frw.Part0 = fr
frw.Part1 = char["Right Leg"]
frw.C0 = CFrame.new(0,0.8,0)