Top posting users this month | |
Latest topics | » Where to go from here.September 14th 2020, 1:20 pm by MrNicNac» Send me an EmailSeptember 14th 2020, 1:16 pm by MrNicNac» [v1.6.0.0] Lua Script Obfuscator [No Bytecode]July 6th 2015, 7:38 pm by m27frogy» New Site PossiblyJuly 6th 2015, 4:16 pm by m27frogy» Ambassador!April 15th 2015, 11:40 pm by naknak» Boop - TagApril 13th 2015, 9:46 pm by naknak» Vip Class ScriptApril 13th 2015, 4:54 pm by naknak» Who's active?!April 13th 2015, 4:52 pm by naknak» Genesis PointJuly 17th 2014, 7:04 pm by branefreez» Reward SystemJuly 17th 2014, 5:41 am by m27frogy» Script RequestJuly 10th 2014, 11:43 am by naknak» local scripts?July 10th 2014, 11:39 am by naknak» Project: Reconstruction [Died]July 10th 2014, 11:36 am by naknak» Hi. I am new hereApril 26th 2014, 4:01 pm by altshiftkey» What's your favorite sport?January 1st 2014, 2:13 pm by m27frogy» FlashLight ScriptJanuary 1st 2014, 2:11 pm by m27frogy» Gun Making! [READ DESC]January 1st 2014, 2:10 pm by m27frogy» Hi, I am new here!November 26th 2013, 3:33 pm by Keanu73» Improve CodingOctober 26th 2013, 1:12 pm by pook03» Simple ButtonSeptember 1st 2013, 6:19 pm by branefreez |
|
| Altering Telamon's Ice Dagger | |
| | Author | Message |
---|
CloneTrooper787 Moderator
Posts : 81 Join date : 2011-01-22
| Subject: Altering Telamon's Ice Dagger August 4th 2012, 1:24 am | |
| I'm editing Telamon's Ice Dagger so that its regular damage, slash damage and lunge damage combined are only 15 damage, but im also making it have a 2 second freeze, and when thawed, you return to normal. I tried rescripting a fragment of the code, but i cant seem to figure out how to make the victim return to normal color. - Code:
-
local childs = character:GetChildren()
local colors = {}
for i=1,#childs do if (childs[i].className == "Part") then colors[i] = childs[i].BrickColor childs[i].BrickColor = BrickColor.new(11) childs[i].Transparency = .5 childs[i].Anchored = true end end
wait(2) for i=1,#childs do if (childs[i].className == "Part") then childs[i].Transparency = 0 childs[i].Anchored = false
end end
| |
| | | m27frogy The Garbageman
Posts : 336 Join date : 2011-06-23
| Subject: Re: Altering Telamon's Ice Dagger August 4th 2012, 9:45 am | |
| #1 Don't change the brickcolor of the parts, change the BodyColor properties. #2 Clone the BodyColor object before the color change then after 2 seconds replace the old one with the clone. | |
| | | CloneTrooper787 Moderator
Posts : 81 Join date : 2011-01-22
| Subject: Re: Altering Telamon's Ice Dagger August 7th 2012, 12:24 am | |
| So what would the revised script be? | |
| | | m27frogy The Garbageman
Posts : 336 Join date : 2011-06-23
| Subject: Re: Altering Telamon's Ice Dagger August 7th 2012, 11:04 am | |
| I'm not gonna give you the source man! That's spoon feeding! Apply what I've said and it will be easy! | |
| | | CloneTrooper787 Moderator
Posts : 81 Join date : 2011-01-22
| Subject: Re: Altering Telamon's Ice Dagger August 8th 2012, 11:46 pm | |
| I don't know how to do it. | |
| | | m27frogy The Garbageman
Posts : 336 Join date : 2011-06-23
| Subject: Re: Altering Telamon's Ice Dagger August 9th 2012, 9:20 am | |
| - Code:
-
local clone = character.BodyColors:clone() local body = character.BodyColors
body.TorsoColor = 11 body.HeadColor = 11 --And so on..... for i=1,#childs do if (childs[i].className == "Part") then childs[i].Transparency = 0.5 childs[i].Anchored = true end
wait(2) for i=1,#childs do if (childs[i].className == "Part") then childs[i].Transparency = 0 childs[i].Anchored = false end body:Destroy() clone.Parent = character I did that under protest. Make sure to change the rest of the properties in body where I said "And so on..." | |
| | | CloneTrooper787 Moderator
Posts : 81 Join date : 2011-01-22
| Subject: Re: Altering Telamon's Ice Dagger August 14th 2012, 1:31 am | |
| | |
| | | m27frogy The Garbageman
Posts : 336 Join date : 2011-06-23
| Subject: Re: Altering Telamon's Ice Dagger August 14th 2012, 8:47 pm | |
| - CloneTrooper787 wrote:
- Thx
Your welcome. | |
| | | Sponsored content
| Subject: Re: Altering Telamon's Ice Dagger | |
| |
| | | | Altering Telamon's Ice Dagger | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Who is online? | In total there are 24 users online :: 0 Registered, 0 Hidden and 24 Guests
None
Most users ever online was 136 on October 21st 2024, 12:16 pm
|
| Please tell us what time zone you are in here
Got a really good idea? Post it in projects and it might show up here! |
|