| Visible And Yet Invisible? | |
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Sethalonian Intermediate Scripter
Posts : 63 Join date : 2011-06-10 Age : 26
| Subject: Visible And Yet Invisible? August 9th 2011, 3:44 pm | |
| I was playing daxter33's Paintball, How can it appear as though the gun moves when it doesn't? Can you put bricks in playergui or something? | |
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naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Visible And Yet Invisible? August 9th 2011, 10:08 pm | |
| I've not played that game | |
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Sethalonian Intermediate Scripter
Posts : 63 Join date : 2011-06-10 Age : 26
| Subject: Re: Visible And Yet Invisible? August 10th 2011, 8:38 pm | |
| Well, its hard to explain. It looks like your arms are there moveing with your gun, but when you look at other players only their head moves according to the direction of looking. | |
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m27frogy The Garbageman
Posts : 336 Join date : 2011-06-23
| Subject: Re: Visible And Yet Invisible? August 13th 2011, 1:11 pm | |
| I wondered that too. I think it makes the gun and your arms invisible then makes a copy for animation purposes. | |
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Sethalonian Intermediate Scripter
Posts : 63 Join date : 2011-06-10 Age : 26
| Subject: Re: Visible And Yet Invisible? August 13th 2011, 6:35 pm | |
| But how could you do this? | |
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naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Visible And Yet Invisible? August 16th 2011, 7:30 pm | |
| Playername["Left Arm"].Transparency=1
etc...? | |
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Sethalonian Intermediate Scripter
Posts : 63 Join date : 2011-06-10 Age : 26
| Subject: Re: Visible And Yet Invisible? August 16th 2011, 8:21 pm | |
| no.... it appears on my character but when i look on other people's characters they arn't on them. also, when the guns angles change, it appears on my character, but no one elses guns are tilted like that. the guns of other chacters are all flat. So how can this be? | |
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naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Visible And Yet Invisible? August 20th 2011, 8:58 am | |
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Sethalonian Intermediate Scripter
Posts : 63 Join date : 2011-06-10 Age : 26
| Subject: Re: Visible And Yet Invisible? August 20th 2011, 9:40 pm | |
| What? How can you make bricks local? | |
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naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Visible And Yet Invisible? August 21st 2011, 5:28 pm | |
| I forgot, I think put them inside of their camera | |
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blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 26
| Subject: Re: Visible And Yet Invisible? February 4th 2012, 7:17 am | |
| and you need to use a local script for it to work:
localPart.Parent = Workspace.CurrentCamera
it might just make the player's arms fall off | |
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Sethalonian Intermediate Scripter
Posts : 63 Join date : 2011-06-10 Age : 26
| Subject: Re: Visible And Yet Invisible? February 4th 2012, 11:16 am | |
| Couldn't you use a script to check all cameras in workspace for the subject, then put it in that camera? | |
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blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 26
| Subject: Re: Visible And Yet Invisible? February 4th 2012, 11:22 am | |
| there, is only one camera in the workspace because it's a local object. | |
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Sethalonian Intermediate Scripter
Posts : 63 Join date : 2011-06-10 Age : 26
| Subject: Re: Visible And Yet Invisible? February 4th 2012, 6:50 pm | |
| Haha then that means that the global getcamerafromcharacter function script, is useless.... | |
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blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 26
| Subject: Re: Visible And Yet Invisible? February 5th 2012, 2:03 am | |
| yup, Workspace.CurrentCamera would return the server's camera :P | |
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| Visible And Yet Invisible? | |
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