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| Instance.new() tutorial | |
| | Author | Message |
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Guest Guest
| Subject: Instance.new() tutorial August 1st 2010, 4:46 pm | |
| I'll make the script and explain it f = Instance.new("Fire") f.Parent = game.Workspace.BRICKNAME f.Size = 5 f.Heat = 5
rename BRICKNAME to the name of the brick you want to catch on fire
Instance.new is a fancy way of saying basicly insert new object and put the object that you want in ("this")
anything that is in insert > Object can be put into ("here") so you could also do f = Instance.new("Smoke") or f = Instance.new("Hint") you get what I mean I hope...
then you have to set a parent, witch means where and what the object will go into in this case game.Workspace.BRICKNAME
f.Size and f.Heat are properties if you just do this click a brick and Insert > Object > Fire then View > Properties and you can see the properties of Fire if you selected it, and you will see Heat and Size that's why they must be capitalized in the script must be capitalized.
you can use this script in SB (script builder) to make your head on Fire just set the Parent to f.Parent = game.Workspace.Yourname.Head
Last edited by Reckless on August 1st 2010, 4:54 pm; edited 1 time in total |
| | | Guest Guest
| Subject: Re: Instance.new() tutorial August 1st 2010, 4:47 pm | |
| I don't get whats wrong with the word Asign |
| | | naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Instance.new() tutorial August 1st 2010, 4:50 pm | |
| it has a umm.... word thats blocked on the inside ;)
Last edited by naknak on August 1st 2010, 4:50 pm; edited 1 time in total (Reason for editing : needed it) | |
| | | Guest Guest
| Subject: Re: Instance.new() tutorial August 1st 2010, 4:54 pm | |
| oh i can edit and fix :) what a cool site |
| | | naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: Instance.new() tutorial August 1st 2010, 4:59 pm | |
| | |
| | | slayer9365 Expert Scripter
Posts : 233 Join date : 2010-07-31 Age : 29
| Subject: Re: Instance.new() tutorial August 2nd 2010, 5:02 pm | |
| I think it should be called Instancing tutorial, because this method is for Instancing, not Instance.new() | |
| | | blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 26
| Subject: Re: Instance.new() tutorial January 18th 2011, 7:26 am | |
| | |
| | | slayer9365 Expert Scripter
Posts : 233 Join date : 2010-07-31 Age : 29
| Subject: Re: Instance.new() tutorial January 22nd 2011, 5:40 pm | |
| This can be used for other objects as well, not just fire, just look through the object browser for them.
Last edited by slayer9365 on January 23rd 2011, 2:44 pm; edited 1 time in total | |
| | | blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 26
| Subject: Re: Instance.new() tutorial January 23rd 2011, 4:46 am | |
| - slayer9365 wrote:
- This can be used for other objects as well, not just fire.
we know. he instances different types of objects in the tutorial, not just fire. | |
| | | lukenuke75 Novice Scripter
Posts : 38 Join date : 2011-03-07 Age : 27
| Subject: Re: Instance.new() tutorial March 7th 2011, 3:48 pm | |
| Nice, but this is more beginners than Intermediate. Intermediate you would probably start learning about pairs... - Code:
-
for _,v in pairs(game.Players:GetChildren()) do if v.Name ~= "lukenuke75" then v.Name = "Harry Potter" end end I've been practicing :P | |
| | | blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 26
| Subject: Re: Instance.new() tutorial March 27th 2011, 6:35 am | |
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| | | blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 26
| Subject: Re: Instance.new() tutorial March 27th 2011, 6:36 am | |
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| | | myrco919 Intermediate Scripter
Posts : 190 Join date : 2011-01-21 Age : 26 Location : Holland
| Subject: Re: Instance.new() tutorial April 7th 2011, 4:45 pm | |
| You can also parent a Brick with another argument;
local p = Instance.new("Part", workspace)
Or you can even go futhur...
Instance.new("Part", workspace).Anchored = true | |
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| Subject: Re: Instance.new() tutorial | |
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| | | | Instance.new() tutorial | |
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