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| | RIP Bytecode | |
| | Author | Message |
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m27frogy The Garbageman
Posts : 336 Join date : 2011-06-23
| Subject: RIP Bytecode August 13th 2012, 10:11 am | |
| ROBLOX in a recent update removed one of our greatest assets, obfuscation. According to Sorcus, "Bytecode is useless. No reason to keep it around." ROBLOX hinted that we may have been able to use HttpGet() in bytecode. Anywayz, any scripts using bytecode won't work.
Last edited by m27frogy on September 13th 2012, 8:44 pm; edited 1 time in total | |
| | | ezzatbat3 Novice Scripter
Posts : 3 Join date : 2012-08-14
| Subject: Re: RIP Bytecode August 14th 2012, 5:58 am | |
| omg they made it allot worst!!! :( | |
| | | m27frogy The Garbageman
Posts : 336 Join date : 2011-06-23
| Subject: Re: RIP Bytecode August 14th 2012, 8:54 pm | |
| - ezzatbat3 wrote:
- omg they made it allot worst!!! :(
Ya, I kinda wanna complain, but HttpGet() could have done a ton of damage. | |
| | | naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: RIP Bytecode August 28th 2012, 1:58 pm | |
| Meaning, assuming I get back on Roblox, I can't protect my hard work from the little script thieves? I can't safeguard my hours upon hours of work from someone taking five seconds to copy and paste it? | |
| | | ninga95 Administrator
Posts : 122 Join date : 2010-07-30 Age : 28
| Subject: Re: RIP Bytecode August 31st 2012, 5:13 am | |
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| | | naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: RIP Bytecode September 3rd 2012, 1:45 am | |
| That's bull. That's what it is. | |
| | | ninga95 Administrator
Posts : 122 Join date : 2010-07-30 Age : 28
| Subject: Re: RIP Bytecode September 3rd 2012, 6:29 pm | |
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| | | Sethalonian Intermediate Scripter
Posts : 63 Join date : 2011-06-10 Age : 26
| Subject: Re: RIP Bytecode September 5th 2012, 7:51 am | |
| I think they said that they mixed around the addresses for studio so the .dll hack would no longer work, plus there have been local scripts stopping the .dll hack through lag outs... I've just created a new form of kick or ban, that lags the player out, but doesn't :Destroy() so the script won't get removed and they no copy and spam... I'm as sad about you guys that its gone, cause I liked in game command bars XD | |
| | | m27frogy The Garbageman
Posts : 336 Join date : 2011-06-23
| Subject: Re: RIP Bytecode September 6th 2012, 2:01 pm | |
| Loadstring can still use strings I've been told. I'm very sad for this loss, but MrNicNak has found a way to dynamically obfuscate code, I'll post it up soon. It can be beaten, but not by your average script kiddie. | |
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| Subject: Re: RIP Bytecode | |
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| | | | RIP Bytecode | |
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