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| | A New Kind Of Brickbattle | |
| | Author | Message |
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IsAPotato Novice Scripter
Posts : 16 Join date : 2011-06-04 Location : California
| Subject: A New Kind Of Brickbattle December 13th 2011, 2:13 am | |
| I'm making a brickbattle sort of game, and it will be about 8 players, with fully destructible terrain, a points system, and a nice GUI system where they can buy upgrades for their brickbattle weapons with the points they have earned. There will also be consumables for them to buy in case they have all the upgrades and are just earning points for nothing. Anyone have any other ideas for it? | |
| | | blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 25
| Subject: Re: A New Kind Of Brickbattle December 13th 2011, 6:34 am | |
| nice idea! this could become a very addictive and popular game! good luck! | |
| | | naknak Administrator
Posts : 878 Join date : 2010-07-30
| Subject: Re: A New Kind Of Brickbattle December 13th 2011, 11:49 pm | |
| Yes, Good luck! I wish I could finish ANY of my projects. | |
| | | IsAPotato Novice Scripter
Posts : 16 Join date : 2011-06-04 Location : California
| Subject: Re: A New Kind Of Brickbattle December 15th 2011, 1:32 am | |
| Lol, I have problems finishing most of mine too, but I'm really bent on finishing this one. Also, if I have 750-1000 parts per house, and maybe 10-20 houses in the game, will it lag too much to be fun? | |
| | | blueymaddog Administrator
Posts : 1081 Join date : 2010-12-09 Age : 25
| Subject: Re: A New Kind Of Brickbattle February 12th 2012, 4:13 am | |
| I finished my lighting effects! sorta of... | |
| | | thelazychoseoone Novice Scripter
Posts : 19 Join date : 2013-03-02
| Subject: Re: A New Kind Of Brickbattle March 2nd 2013, 8:54 pm | |
| I like the idea of the game I hope it works out for you. :) | |
| | | m27frogy The Garbageman
Posts : 336 Join date : 2011-06-23
| Subject: Re: A New Kind Of Brickbattle March 4th 2013, 5:25 pm | |
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